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Character, Creature, Motion Capture, Pre-vis, Post-vis

Joey Park (박상준)

Multidisciplinary 3D Animator, 3D Generalist, and VFX Generalist with hands-on experience in animation, motion graphics, compositing, and motion capture workflows. Delivered work for film, web, and branded content viewed by millions. I am collaborative, deadline-driven, and adaptable in both solo and team-based pipelines.

Fluent in industry-standard tools including Maya, Blender, V-Ray, Redshift, Substance Painter, Marvelous Designer, Unreal Engine, After Effects, Photoshop, Illustrator, Premiere Pro, and DaVinci Resolve.

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